Interviews
Unfiltered conversations with the operators, builders, and strategists who make iGaming move.
Pixmove Games
Severin Vervald
CPO
“Right now, simply making a good game is no longer enough. Evolving into a media company isn't just an option — it's a necessity.”
Ordo Ignis
Benjamin Cohen
Founder
“Two players can have identical metrics while being driven by completely different motivations. Departments have handoffs. Players don't.”
Evoplay
Zhanna Tarakanova
PR Team Lead
“When we saw that the format could work across different markets, visual styles, and tournament moments, it stopped being just one successful title.”
G.Games
Helen Walton
Chief Commercial Officer
“We asked ourselves how we could bring true competition to slots — in the same way that it exists in video games.”
NEXTPredict
Alina Moskalova
Community Manager
“People stay because they feel like they belong to something good.”
Affnook
Jeremy Castillo
Head of Sales EU Region
“In a crowded market, the biggest competitive edge is no longer just features — it's speed.”
NGM Game
Mike Waizman
CMO
“The providers who learn how to translate internet-native behavior into playable casino products will have an advantage beyond one trend cycle.”
ABXplay
Christine Keshishyan
Head of Business Development
“A good game does not automatically get noticed anymore. The lobby is too crowded for that.”
Dominator Play
Ivan Kalashniuk
CEO
“Solutions aren't served on a platter: you need to build, test, and adjust everything.”
7Rings Gaming
Andrew Tsyganov & Mykola Nikulin
CEO & Head of Account Management
“The only thing that truly differentiates providers is product quality.”
Belatra Games
Kateryna Goi
Chief Marketing Officer
“Simple reskins just don't cut it anymore — players spot them right away.”
Turbo Games
Anastasiia Skrypnik
Product Marketing Manager
“Distribution can open the door, but only product quality makes players stay.”
BePlay Games
Sam Mamedov
Business Development Manager
“In today's market, access often matters before performance.”
Riddec Games
Alex Liutsko
Head of Riddec Games
“There are no shortcuts in this industry. You cannot skip stages or leap beyond your current scale.”
DreamPlayGames
Nerses Nersesian
Sales Manager
“Never rely on one partner activation. Always diversify markets and maintain backup marketing strategies.”
NeverEnding
Anastasiia Sereda
Head of Marketing
“Discipline early protects long-term reputation.”
CROCO
Vadim
Head of Sales
“The main selling point is game quality from the player's perspective.”
Evoplay
Diana Larina
Head of Marketing
“Attitude. Not the pitch. Not the booth design. That's what people actually remember.”