Interviews

Unfiltered conversations with the operators, builders, and strategists who make iGaming move.

Pixmove Games

Severin Vervald

CPO

“Right now, simply making a good game is no longer enough. Evolving into a media company isn't just an option — it's a necessity.”

Read interview4 Jul 2026

Ordo Ignis

Benjamin Cohen

Founder

“Two players can have identical metrics while being driven by completely different motivations. Departments have handoffs. Players don't.”

Read interview4 Jul 2026

Evoplay

Zhanna Tarakanova

PR Team Lead

“When we saw that the format could work across different markets, visual styles, and tournament moments, it stopped being just one successful title.”

Read interview1 Jul 2026

G.Games

Helen Walton

Chief Commercial Officer

“We asked ourselves how we could bring true competition to slots — in the same way that it exists in video games.”

Read interview24 Jun 2026

NEXTPredict

Alina Moskalova

Community Manager

“People stay because they feel like they belong to something good.”

Read interview22 Jun 2026

Affnook

Jeremy Castillo

Head of Sales EU Region

“In a crowded market, the biggest competitive edge is no longer just features — it's speed.”

Read interview19 Jun 2026

NGM Game

Mike Waizman

CMO

“The providers who learn how to translate internet-native behavior into playable casino products will have an advantage beyond one trend cycle.”

Read interview15 Jun 2026

ABXplay

Christine Keshishyan

Head of Business Development

“A good game does not automatically get noticed anymore. The lobby is too crowded for that.”

Read interview12 Jun 2026

Dominator Play

Ivan Kalashniuk

CEO

“Solutions aren't served on a platter: you need to build, test, and adjust everything.”

Read interview23 Apr 2026

7Rings Gaming

Andrew Tsyganov & Mykola Nikulin

CEO & Head of Account Management

“The only thing that truly differentiates providers is product quality.”

Read interview16 Apr 2026

Belatra Games

Kateryna Goi

Chief Marketing Officer

“Simple reskins just don't cut it anymore — players spot them right away.”

Read interview6 Apr 2026

Turbo Games

Anastasiia Skrypnik

Product Marketing Manager

“Distribution can open the door, but only product quality makes players stay.”

Read interview30 Mar 2026

BePlay Games

Sam Mamedov

Business Development Manager

“In today's market, access often matters before performance.”

Read interview10 Mar 2026

Riddec Games

Alex Liutsko

Head of Riddec Games

“There are no shortcuts in this industry. You cannot skip stages or leap beyond your current scale.”

Read interview28 Feb 2026

DreamPlayGames

Nerses Nersesian

Sales Manager

“Never rely on one partner activation. Always diversify markets and maintain backup marketing strategies.”

Read interview25 Feb 2026

NeverEnding

Anastasiia Sereda

Head of Marketing

“Discipline early protects long-term reputation.”

Read interview19 Feb 2026

CROCO

Vadim

Head of Sales

“The main selling point is game quality from the player's perspective.”

Read interview17 Feb 2026

Evoplay

Diana Larina

Head of Marketing

“Attitude. Not the pitch. Not the booth design. That's what people actually remember.”

Read interview16 Jul 2025